Updated 2026-05-09 - independent UTDX guide
Real UTDX unit names with calculator baselines, cost, role, DPS per cost, and source notes.
Use this page as a roster reference before you open the calculator. The names are sourced from UTDX value data; the stat values are transparent calculator baselines for planning and will be tightened as direct in-game measurements expand.
The table prioritizes real UTDX names over generic tower-defense placeholders. That is why you see First Emperor (Greatest), King Sailor, Ancient Shinobi, Nutaru (Beast), Water God (Primordial), and other roster names from the sourced roster instead of placeholder towers.
Unit references matters because Universal Tower Defense X is not only a raw damage race. The same unit can be strong in a short lane, weak in a split map, and excellent again when a support aura covers three high-value placements. A roster page should be accurate about names before it tries to be precise about every stat. I evaluate each recommendation by asking whether it changes a real decision: spend coins now or save, reroll once or hold pity, place a control unit early or greed for a carry, and swap a cheap unit out before the boss wave or keep it for aura coverage. That decision-first filter keeps the page useful instead of turning it into a generic ranking.
| Unit | Tier | Role | Cost | Base DPS | L5 DPS | DPS/cost |
|---|---|---|---|---|---|---|
First Emperor (Greatest) | Secret | boss-killer | 5200 | 386.4 | 676.2 | 0.0743 |
King Sailor | Mythic | damage | 4800 | 345 | 603.75 | 0.0719 |
Ancient Shinobi | Mythic | damage | 3900 | 331.2 | 579.6 | 0.0849 |
Nutaru (Beast) | Mythic | boss-killer | 4200 | 265.2 | 464.1 | 0.0631 |
Water God (Primordial) | Mythic | crowd-control | 4500 | 297.5 | 520.63 | 0.0661 |
Alpha Devil (Omega) | Secret | boss-killer | 5600 | 325.5 | 569.63 | 0.0581 |
Devil Hunter (Mercenary) | Legendary | damage | 2600 | 266.4 | 466.2 | 0.1025 |
Crow Shinobi (Reanimated) | Legendary | damage | 2300 | 261 | 456.75 | 0.1135 |
Ant King (Savage) | Legendary | damage | 3100 | 228.8 | 400.4 | 0.0738 |
Virtual Idol | Legendary | support | 2100 | 180 | 315 | 0.0857 |
Love Goddess | Epic | support | 1900 | 142.5 | 249.38 | 0.0750 |
Ice Empress | Epic | crowd-control | 1700 | 131.2 | 229.6 | 0.0772 |
Bambee | Rare | damage | 900 | 114 | 199.5 | 0.1267 |
Bulmo | Rare | economy | 1050 | 115.5 | 202.13 | 0.1100 |
Fastcart | Rare | damage | 1250 | 117 | 204.75 | 0.0936 |
The Strongest in History | Secret | boss-killer | 6200 | 325 | 568.75 | 0.0524 |
Mimicry Sorcerer | Legendary | support | 3300 | 237.8 | 416.15 | 0.0721 |
Damage carries solve waves. Boss killers solve checkpoints. Ancient Shinobi and Crow Shinobi are practical damage units because they apply pressure constantly, while First Emperor and Alpha Devil earn their keep when a large target stays in range long enough for burst to matter.
Carry roles matters because Universal Tower Defense X is not only a raw damage race. The same unit can be strong in a short lane, weak in a split map, and excellent again when a support aura covers three high-value placements. I split the table by job so a high-DPS unit does not automatically replace a control or support slot. I evaluate each recommendation by asking whether it changes a real decision: spend coins now or save, reroll once or hold pity, place a control unit early or greed for a carry, and swap a cheap unit out before the boss wave or keep it for aura coverage. That decision-first filter keeps the page useful instead of turning it into a generic ranking.
Water God (Primordial) and Ice Empress are listed as crowd-control because slow uptime can add more practical damage than another mid-tier attacker. If the boss remains in range 25 percent longer, your existing carries effectively gain more firing windows.
Control math matters because Universal Tower Defense X is not only a raw damage race. The same unit can be strong in a short lane, weak in a split map, and excellent again when a support aura covers three high-value placements. The calculator shows raw DPS; this section explains why uptime can beat another damage tile. I evaluate each recommendation by asking whether it changes a real decision: spend coins now or save, reroll once or hold pity, place a control unit early or greed for a carry, and swap a cheap unit out before the boss wave or keep it for aura coverage. That decision-first filter keeps the page useful instead of turning it into a generic ranking.
Virtual Idol, Love Goddess, Bulmo, and Mimicry Sorcerer are not simple damage entries. They change the economy or team output around them. The table keeps their raw DPS visible so you can see why they rank poorly in a pure-DPS sort and still belong in serious builds.
Support units matters because Universal Tower Defense X is not only a raw damage race. The same unit can be strong in a short lane, weak in a split map, and excellent again when a support aura covers three high-value placements. Support value is contextual, so I avoid pretending one number captures it completely. I evaluate each recommendation by asking whether it changes a real decision: spend coins now or save, reroll once or hold pity, place a control unit early or greed for a carry, and swap a cheap unit out before the boss wave or keep it for aura coverage. That decision-first filter keeps the page useful instead of turning it into a generic ranking.
DPS per cost is strongest before your slot count is full. Once the map is slot-capped, a cheaper unit with better efficiency can lose to a higher-cost unit with greater damage density. That is why Bambee looks excellent early while Secret-tier carries matter later.
Efficiency matters because Universal Tower Defense X is not only a raw damage race. The same unit can be strong in a short lane, weak in a split map, and excellent again when a support aura covers three high-value placements. I use the ratio as a starting point, then adjust for lane length, aura coverage, and boss timing. I evaluate each recommendation by asking whether it changes a real decision: spend coins now or save, reroll once or hold pity, place a control unit early or greed for a carry, and swap a cheap unit out before the boss wave or keep it for aura coverage. That decision-first filter keeps the page useful instead of turning it into a generic ranking.
Pick three units from the table, load them into the home calculator, and change levels one at a time. If the total moves less than expected, your build probably lacks a buff target or has too much support for too few attackers.
Workflow matters because Universal Tower Defense X is not only a raw damage race. The same unit can be strong in a short lane, weak in a split map, and excellent again when a support aura covers three high-value placements. The page is meant to feed decisions into the calculator, not replace it. I evaluate each recommendation by asking whether it changes a real decision: spend coins now or save, reroll once or hold pity, place a control unit early or greed for a carry, and swap a cheap unit out before the boss wave or keep it for aura coverage. That decision-first filter keeps the page useful instead of turning it into a generic ranking.
A unit list is only useful when it helps players decide what to place, upgrade, or reroll for. That means names, jobs, and costs matter more than a neat rarity ladder. If a unit is a support, I keep it visible even when raw DPS looks unimpressive, because a support that improves two carries can change a boss wave more than another mid-range attacker.
I also avoid treating trade value as the same thing as map value. A unit can be expensive because it is rare, new, or cosmetically desirable, while still being awkward on a short lane. This page keeps calculator numbers, role tags, and source notes side by side so players can separate roster prestige from run performance.
My rule for this page is to preserve uncertainty rather than hide it. If a number is a model, I call it a model. If a name comes from a public values source, I keep the source note. If a recommendation depends on map shape, I describe the shape. That extra context makes the guide slower to write but easier to audit after an update changes the game.
I also keep the recommendation tied to a player action. A reader should leave the page knowing what to do in the next run: redeem a code, compare a unit, change placement, save a reroll, or move to a safer map. That action filter is important for UTDX because the game changes quickly and generic advice ages poorly. When the next update changes a unit name, banner, or map, the action-based structure makes the stale section obvious and easier to repair.
Yes. The roster names are sourced from BloxInformer UTDX value data, not the generic placeholder names from the PRD.
No. They are calculator baselines for planning and are labelled as modelled until expanded direct in-game testing confirms every value.
Bambee, Crow Shinobi, Ice Empress, and any support that improves aura coverage are useful early account targets.